Difference between revisions of "Kal's Custom Weapons"
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=== Blacksmithing === | === Blacksmithing === | ||
− | '''~~CUSTOM BLADES~~''' | + | '''~~CUSTOM BLADES - BASE PRICES~~''' |
500 - Scalpel 3000 - Throwing Axe 7000 - Nodachi | 500 - Scalpel 3000 - Throwing Axe 7000 - Nodachi | ||
1000 - Throwing Knives 4000 - Kukri Blade 7500 - Braodsword | 1000 - Throwing Knives 4000 - Kukri Blade 7500 - Braodsword | ||
Line 99: | Line 99: | ||
1500 - Cane 5500 - Sabre 8500 - Double Bladed Battle Axe | 1500 - Cane 5500 - Sabre 8500 - Double Bladed Battle Axe | ||
2000 - Sword Cane 6000 - Katana | 2000 - Sword Cane 6000 - Katana | ||
+ | |||
+ | '''~~Stats for Base Blades~~''' | ||
+ | |||
+ | SCALPEL | ||
+ | Modes: Cut ----- Accuracy: 110% - Penetration: 0 - Damage: 5 - Stun: 8 | ||
+ | |||
+ | THROWING KNIVES | ||
+ | Modes: Thrust -- Accuracy: 100% - Penetration: 0 - Damage: 9 - Stun: 8 | ||
+ | Throw --- Accuracy: 100% - Penetration: 0 - Damage: 11 - Stun: 8 | ||
+ | |||
+ | KNIFE/DAGGER | ||
+ | Modes: Thrust -- Accuracy: 100% - Penetration: 0 - Damage: 10 - Stun: 9 | ||
+ | Slash --- Accuracy: 110% - Penetration: 0 - Damage: 13 - Stun: 8 | ||
+ | |||
+ | CANE | ||
+ | Modes: Cane ---- Accuracy: 80% - Penetration: 0 - Damage: 1 - Stun: 8 | ||
+ | Bash ---- Accuracy: 80% - Penetration: 0 - Damage: 8 - Stun: 13 | ||
+ | |||
+ | SWORD CANE | ||
+ | Modes: Cane ---- Accuracy: 80% - Penetration: 0 - Damage: 1 - Stun: 8 | ||
+ | Bash ---- Accuracy: 80% - Penetration: 0 - Damage: 8 - Stun: 13 | ||
+ | Swing --- Accuracy: 90% - Penetration: 0 - Damage: 10 - Stun: 6 | ||
+ | Thrust -- Accuracy: 95% - Penetration: 1 - Damage: 13 - Stun: 9 | ||
+ | |||
+ | THROWING AXE | ||
+ | Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 3 - Stun: 10 | ||
+ | Throw --- Accuracy: 110% - Penetration: 0 - Damage: 11 - Stun: 6 | ||
+ | |||
+ | KUKRI BLADE | ||
+ | Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 4 - Stun: 11 | ||
+ | Swing --- Accuracy: 105% - Penetration: 0 - Damage: 10 - Stun: 6 | ||
+ | Thrust -- Accuracy: 105% - Penetration: 1 - Damage: 13 - Stun: 9 | ||
+ | |||
+ | RAPIER | ||
+ | Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 4 - Stun: 12 | ||
+ | Swing --- Accuracy: 105% - Penetration: 0 - Damage: 4 - Stun: 13 | ||
+ | Thrust -- Accuracy: 110% - Penetration: 1 - Damage: 14 - Stun: 10 | ||
+ | |||
+ | SABRE | ||
+ | Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 5 - Stun: 12 | ||
+ | Swing --- Accuracy: 105% - Penetration: 0 - Damage: 11 - Stun: 7 | ||
+ | Thrust -- Accuracy: 110% - Penetration: 1 - Damage: 15 - Stun: 10 | ||
+ | |||
+ | KATANA | ||
+ | Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 5 - Stun: 13 | ||
+ | Swing --- Accuracy: 105% - Penetration: 0 - Damage: 12 - Stun: 8 | ||
+ | Thrust -- Accuracy: 110% - Penetration: 1 - Damage: 15 - Stun: 11 | ||
+ | |||
+ | NODACHI | ||
+ | Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 7 - Stun: 15 | ||
+ | Swing --- Accuracy: 105% - Penetration: 0 - Damage: 14 - Stun: 10 | ||
+ | Thrust -- Accuracy: 110% - Penetration: 2 - Damage: 17 - Stun: 13 | ||
+ | |||
+ | BROADSWORD | ||
+ | Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 8 - Stun: 16 | ||
+ | Swing --- Accuracy: 105% - Penetration: 0 - Damage: 15 - Stun: 11 | ||
+ | Thrust -- Accuracy: 110% - Penetration: 2 - Damage: 18 - Stun: 14 | ||
+ | |||
+ | SINGLE BLADED BATTLE AXE | ||
+ | Modes: Thrust -- Accuracy: 90% - Penetration: 0 - Damage: 9 - Stun: 17 | ||
+ | Swing --- Accuracy: 105% - Penetration: 1 - Damage: 16 - Stun: 12 | ||
+ | Spike --- Accuracy: 90% - Penetration: 2 - Damage: 17 - Stun: 13 | ||
+ | |||
+ | DOUBLE BLADED BATTLE AXE | ||
+ | Modes: Thrust -- Accuracy: 90% - Penetration: 0 - Damage: 9 - Stun: 17 | ||
+ | Swing --- Accuracy: 105% - Penetration: 1 - Damage: 16 - Stun: 12 | ||
=== Armorsmithing === | === Armorsmithing === |
Revision as of 00:41, 28 November 2013
Business Name | |
Kal's Custom Weapons | |
Owner's Name | |
Location of Business | |
Eavesdown Docks, Persephone | |
Products for Sale | |
Firearm Modifications | |
Hours of Operation | |
Flexible | |
Status of Business | |
Active |
Contents
- 1 About Us
- 2 Catalog
- 3 FAQ
- 3.1 Can you sell me a gun?
- 3.2 How much do custom blades cost?
- 3.3 Why is it so complicated?
- 3.4 Can I upgrade my custom blade later?
- 3.5 What are the maximum stats available for custom blades?
- 3.6 Why is damage/stun for custom blades expressed as a percentage?
- 3.7 What is Penetration?
- 3.8 What are Protection & Stability?
- 3.9 Kal hasn't logged on in ages, how can I order?
About Us
Kal's Custom Weapons has been serving the citizens of the Allied Planets from their shop at Persephone's Eavesdown Docks for more than 10 years. Whether you're looking to have a family heirloom restored, have some cosmetic work done to make your signature weapon more distinct, or modify the functionality and/or accuracy of your weapon, we're here to help. We work with both firearms and bladed weapons, and can do armor customization as well! No order too small.
For inquiries or to place an order please visit our shop or +wave Kallahan and Carmen.
Delivery service available!
NOTE: We don't (usually) sell guns, just customize them. However, if you're looking for a hard-to-find piece we might be able to help.
Catalog
(All prices listed in credits. Unless otherwise specified, all Modifications affect the code of a weapon or armor.)
Gunsmithing
~~FIREARM MODIFICATION DETAILS~~ Barrel: Threading - Allows for the fitting of a Supressor. Barrel: Rifling - Increased accuracy & damage. Barrel: Larger Barrel - Allows for larger ammo type. Barrel: Longer Barrel - Increased accuracy. Cartridge Expansion - Allows for more ammo to be loaded into a gun. Custom Grips - Cosmetic, no code changes. Rechamber - Allows for larger ammo type. Sights - Increase accuracy. Supressors - Decrease accuracy and damage, but are harder to hear. Tactical Lights - Increase accuracy.
~~GUN BARRELS~~ 50 - Threading (All Types) 50 - New Barrel (Handgun) 50 - Rifling (Handgun) 100 - New Barrel (Rifle/Shotgun) 100 - Larger Barrel (Handgun) 100 - Longer Barrel (Handgun) 100 - Rifling (Rifle/Shotgun) 200 - Larger Barrel (Rifle/Shotgun) 200 - Longer Barrel (Rifle/Shotgun)
~~CUSTOM FIREARM GRIPS~~ 100 - Rubber (Handgun) 500 - Hardwood (Handgun) 200 - Plastic (Handgun) 600 - Ivory (Handgun) 200 - Rubber (Rifle/Shotgun) 600 - Metal/Alloy (Rifle/Shotgun) 300 - Metal/Alloy (Handgun) 700 - Bone/Antler (Rifle/Shotgun) 400 - Bone/Antler (Handgun) 1000 - Hardwood (Rifle/Shotgun) 400 - Plastic (Rifle/Shotgun) 1200 - Ivory (Rifle/Shotgun)
~~FIREARM CHAMBER & CARTRIDGE MODIFICATINOS~~ 200 - Rechamber (Handgun/Rifle/Shotgun) 350 - 20 Bullet Cartridge Expansion 200 - 5 Bullet Cartridge Expansion 400 - 25 Bullet Cartridge Expansion 250 - 10 Bullet Cartridge Expansion 450 - 30 Bullet Cartridge Expansion 300 - 15 Bullet Cartridge Expansion 500 - 35 Bullet Cartridge Expansion
~~FIREARM SUPRESSORS~~ 25 - Bottle of Replacement Liquid (Water/Gel/Oil/Grease) 25 - Plastic (Air) 175 - Aluminium (Air) 50 - Plastic (Metal Mesh) 200 - Aluminium (Metal Mesh) 75 - Plastic (Liquid) 225 - Aluminium (Liquid) 100 - Steel (Air) 250 - Titanium (Air) 120 - Steel (Metal Mesh) 275 - Titanium (Metal Mesh) 150 - Steel (Liquid) 300 - Titanium (Liquid)
~~FIREARM TACTICAL LIGHTS~~ 50 - Basic 100 - Standard 150 - Deluxe
~~BASIC FIREARM SIGHTS~~ ~Available in Optic, Cross Hair, RGB, Circle, or Laser Dot~ 100 - 2x Zoom 200 - 4x Zoom 300 - 6x Zoom 400 - 8x Zoom 500 - 10x Zoom
~~STANDARD FIREARM SIGHTS~~ Models Include: Infrared, Holographic, Thermal, and Digital ~Available in Optic, Cross Hair, RGB, Circle, or Laser Dot~ 200 - 2x Zoom 300 - 4x Zoom 400 - 6x Zoom 500 - 8x Zoom 600 - 10x Zoom
~~DELUXE FIREARM SIGHTS~~ ~These Sights come with holographic, digital, infrared, and thermal capabilities~ ~Each Sight is available in Optic, Cross Hair, RGB, Circle, or Laser Dot~ 1000 - 5x Zoom 3000 - 7x Zoom 5000 - 9x Zoom 2000 - 6x Zoom 4000 - 8x Zoom 6000 - 10x Zoom
Blacksmithing
~~CUSTOM BLADES - BASE PRICES~~ 500 - Scalpel 3000 - Throwing Axe 7000 - Nodachi 1000 - Throwing Knives 4000 - Kukri Blade 7500 - Braodsword 1000 - Knife/Dagger 5000 - Rapier 8000 - Single Bladed Battle Axe 1500 - Cane 5500 - Sabre 8500 - Double Bladed Battle Axe 2000 - Sword Cane 6000 - Katana
~~Stats for Base Blades~~
SCALPEL Modes: Cut ----- Accuracy: 110% - Penetration: 0 - Damage: 5 - Stun: 8
THROWING KNIVES Modes: Thrust -- Accuracy: 100% - Penetration: 0 - Damage: 9 - Stun: 8 Throw --- Accuracy: 100% - Penetration: 0 - Damage: 11 - Stun: 8
KNIFE/DAGGER Modes: Thrust -- Accuracy: 100% - Penetration: 0 - Damage: 10 - Stun: 9 Slash --- Accuracy: 110% - Penetration: 0 - Damage: 13 - Stun: 8
CANE Modes: Cane ---- Accuracy: 80% - Penetration: 0 - Damage: 1 - Stun: 8 Bash ---- Accuracy: 80% - Penetration: 0 - Damage: 8 - Stun: 13
SWORD CANE Modes: Cane ---- Accuracy: 80% - Penetration: 0 - Damage: 1 - Stun: 8 Bash ---- Accuracy: 80% - Penetration: 0 - Damage: 8 - Stun: 13 Swing --- Accuracy: 90% - Penetration: 0 - Damage: 10 - Stun: 6 Thrust -- Accuracy: 95% - Penetration: 1 - Damage: 13 - Stun: 9
THROWING AXE Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 3 - Stun: 10 Throw --- Accuracy: 110% - Penetration: 0 - Damage: 11 - Stun: 6
KUKRI BLADE Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 4 - Stun: 11 Swing --- Accuracy: 105% - Penetration: 0 - Damage: 10 - Stun: 6 Thrust -- Accuracy: 105% - Penetration: 1 - Damage: 13 - Stun: 9
RAPIER Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 4 - Stun: 12 Swing --- Accuracy: 105% - Penetration: 0 - Damage: 4 - Stun: 13 Thrust -- Accuracy: 110% - Penetration: 1 - Damage: 14 - Stun: 10
SABRE Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 5 - Stun: 12 Swing --- Accuracy: 105% - Penetration: 0 - Damage: 11 - Stun: 7 Thrust -- Accuracy: 110% - Penetration: 1 - Damage: 15 - Stun: 10
KATANA Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 5 - Stun: 13 Swing --- Accuracy: 105% - Penetration: 0 - Damage: 12 - Stun: 8 Thrust -- Accuracy: 110% - Penetration: 1 - Damage: 15 - Stun: 11
NODACHI Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 7 - Stun: 15 Swing --- Accuracy: 105% - Penetration: 0 - Damage: 14 - Stun: 10 Thrust -- Accuracy: 110% - Penetration: 2 - Damage: 17 - Stun: 13
BROADSWORD Modes: Hilt ---- Accuracy: 90% - Penetration: 0 - Damage: 8 - Stun: 16 Swing --- Accuracy: 105% - Penetration: 0 - Damage: 15 - Stun: 11 Thrust -- Accuracy: 110% - Penetration: 2 - Damage: 18 - Stun: 14
SINGLE BLADED BATTLE AXE Modes: Thrust -- Accuracy: 90% - Penetration: 0 - Damage: 9 - Stun: 17 Swing --- Accuracy: 105% - Penetration: 1 - Damage: 16 - Stun: 12 Spike --- Accuracy: 90% - Penetration: 2 - Damage: 17 - Stun: 13
DOUBLE BLADED BATTLE AXE Modes: Thrust -- Accuracy: 90% - Penetration: 0 - Damage: 9 - Stun: 17 Swing --- Accuracy: 105% - Penetration: 1 - Damage: 16 - Stun: 12
Armorsmithing
~~ARMOR MODIFICATION DETAILS~~ Coming Soon
~~ARMOR~~ Coming Soon
Miscellaneous
~~Ammunition~~ We do not stock ammunition for sale, but we can order all types of legal ammunition for our customers. Pricing varies according to caliber and quantity. Please note that some ammunition types have license requirements: Hollow Point - *** Armor Piercing - **** Armor Piercing Incendiary - ***** (Alliance Only)
~~CUSTOM DESIGN MODIFICATION DETAILS~~ Engraving - Cosmetic, no code changes. Enameling - Cosmetic, no code changes. Etching - Cosmetic, no code changes.
~~CUSTOM DESIGNS~~ Etching Engraving Enameling 100 - Small 200 - Small 300 - Small 200 - Medium 300 - Medium 400 - Medium 300 - Large 400 - Large 500 - Large
FAQ
Can you sell me a gun?
We do not stock firearms and have no vendor in our shop, but if you are willing to wait we can order pretty much anything for you as long as you are licensed to carry it. Also, if you are looking for something uncommon or rare we can probably track it down for you. Most of our customers bring their weapons to us for customization, but if you want us to build you something from the ground up we can do that too.
How much do custom blades cost?
That is a complicated question. Our catalog lists our prices for custom crafted blades with stock stats, accuracy guaranteed at 100% or higher, depending on what the base is for the weapon. This will be a well balanced high quality blade, crafted by Kallahan. A masterwork blade with maxed out stats will run you about 30k credits. Mid-range is about 11k credits. Everything else is somewhere in between. You can spend as much or as little as you like, depending on the stats you want.
Why is it so complicated?
We have to spend money and make rolls for every blade we produce. The more powerful the weapon, the harder the rolls and the greater the possibility of multiple attempts required for success. Since we lose money each time we fail, we have to build the cost of failure into the final product. As such, the lower level customs are cheaper than the higher level ones, point for point.
Can I upgrade my custom blade later?
Unfortunately, no. Once the blade is crafted, its stats are fixed and cannot be modified the way that firearms can.
What are the maximum stats available for custom blades?
All custom blades have 100% accuracy or the base for the blade template, whichever is higher. (Generally, 100-110%) The maximum Penetration for a custom blade is 5. The maximum damage/stun for a custom blade is +30%.
Why is damage/stun for custom blades expressed as a percentage?
Melee weapon damage is based on strength, so it varies depending on who is holding the weapon. The base percentage is invisible to us when we look at the weapon, all we see is the damage as calculated based on our strength. However, if you are holding the weapon and its damage is 10, divide that by your strength to find out the base % for the weapon. Then you can see how adjusting the percentage would scale that up. (Strength x % = damage). You can calculate stun the same way.
Example: Your strength is 40 and you are holding a Katana that says it does 9 damage and 5 stun. 9/40 = 22% & 5/40 = 12%. To go a step farther, you can compute that a masterwork katana with the maximum upgrade to damage possible would be 52% damage, 32% stun. For a 40 strength character, this would be 20 damage & 12 stun.
What is Penetration?
A weapon's Penetration rating is direct armor penetration. Armor 'soaks' damage (see Protection & Stability, below), and Penetration counters armor point for point. Level 2 Penetration is good for around -1 protection and -1 stability, but will vary depending on the level of the penetration involved.
Example: Kal is wearing an Armored Duster with a Protection rating of 5 and a Stability rating of 2. He is shot by a weapon that does 10 wound damage and 5 stun with 2 points of Penetration. Kal takes 3 wound damage and 0 stun.
What are Protection & Stability?
Armor's Protection rating is applied toward incoming wound damage, reducing it by the rating. Similarly, armor's Stability rating is applied toward incoming stun damage, reducing it by the rating.
Example: Kal is wearing an Armored Duster with a Protection rating of 5 and a Stability rating of 2. He is shot by a weapon that does 10 wound damage and 5 stun. He takes 5 wound damage and 3 stun, after armor is factored in. (+attack adjusts for equipped armor automatically, so normally there is no need to compute.)
Kal hasn't logged on in ages, how can I order?
Kal is currently logging in, but if he doesn't respond, get in touch with Carmen.
Page, wave or @mail Carmen. All new orders should be placed through Carmen unless you speak with Kal directly about it. Orders are still being processed even while Kal is away, he's busily working in the background.