Ship security systems

From Serenity : The Wiki
Jump to: navigation, search

There are three levels of ship security systems available, all of which use the same code commands. They differ in the degree to which they provide protection. A motion detector is the simplest device, with a security system falling in the middle and an environment analyzer providing the best detection. They share the same code setup.

Code

+sec/help

 Security Scanner                                                    =>Help<=
==============================================================================
   +sec/addtrust <org|player>=<who>      Add an org or player to the trust list
   +sec/addwatch <org|player>=<who>      Add an org or player to the watch list
   +sec/del <org|player>=<who>           Delete an org or player from all lists
   +sec/clear                            Clears all non-player items (excluding orgs) from the scanner.
   +sec/mode                             Switch between Room and Boarding mode.

     Setup Commands:
   +sec/alert <num>                      Trigger alert <num> from ship/alerts
                                         when a watched player boards.
   +sec/chan <channel>                   Set the channel for intruder alerts.
                                         WARNING: Read +sec/rules 
==============================================================================

Configuration

To install a security system, drop it in the desired location (e.g. your ship's boarding location).

Each unit can be set up (separately) with a list of Trusted people and organizations, and Watched people and organizations.

In Room mode, the system will watch for people entering the room through regular exits. In Boarding mode, the system will watch for people boarding the ship, obviously.

The units should also be configured with an alert number (see ship/alerts info in ship help) and an ooc channel (e.g. your crew channel). Important - the security system rules state:

   The Security Scanner is an IC tool for detecting intruders aboard your
   ship. It uses the built-in channel system to send intruder alert messages.
   Abuse of this will result in the nuking of the scanner with no refund, or
   more severe consequences for further offenses. This means: Send messages
   only to channels who want them, and never to a public channel. There are no
   exceptions to this rule. Don't. 

Detection

When someone is detected by the security system who is not "Trusted", an alert will be emitted to everyone on the chosen channel (if any).

When someone is detected who is "Watched", the selected ship/alert (if any) will also be triggered. Note that once a ship/alert is triggered, it remains in that "alert" status. So if you have an "intruder alert", it is a good idea to also set up an "all clear" status... and periodically check that your ship is set in "all clear" (so that when you have one of your watched intruders step on board... the alarm will actually sound!)