Difference between revisions of "Culture: any"

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Revision as of 20:20, 29 June 2011

+sinfo Culture

Culture
Can Be Used Untrained?

No

Skill Adjusters

25% Intelligence.

Pre-Approved Focuses

Alliance, Buddhism, Christianity, Commonwealth, Companion, Earth-that-was, Independents, Islam, Nobles, Occult, Paganism, Underworld.

The knowledge of a culture or race beyond basic knowledge of these cultures, if any is had. History is a key part of this aspect, and used in conjunction with the skill History:, can help in rolls in this aspect.