Required Skills
In order to enforce realism (and prevent people with little or no skills from performing complicated tasks that they ICly shouldn't be able to do), certain systems are locked down based on skills. If multiple stats are listed, only one is needed to perform the function.
Note, this is different from the skill requirements listed in +cgpg/help - those are the skills that staff wants to see on your +sheet for different archetypes, as part of character approval. The below requirements apply to using the coded systems on the game.
Flying
To use ... | Minimum Stat Required |
---|---|
Pilot | Pilot: Transports or Capital Ships 40 |
NavSat AI | Astrogation 20 |
Ship Reactors (sysperc) |
Any one of the following: |
Ship Reactors (spow or sp) |
Any one of the following: |
Maintenance or Repair |
Repair: Transports or Capital Ships 40 Note: The more repair skill you have, the faster repairs go and the fewer parts consumed. |
Medical
To use ... | Minimum Stat Required |
---|---|
Doctor Beds |
Medicine 30 |
Medpacks | The matching skill: First Aid 30 Nursing 30 Medicine 30 Surgery 30 |
- There are four types of medpack, and to use any of them you need at least a 30 in the matching skill. i.e. to use a Nursing Medpack you need the Nursing skill, etc.
Economy
To use ... | Minimum Stat Required |
---|---|
Market/Compare | Value 40 Note: Screens will display differently to those with higher Value, so it's worth raising. |