Required Skills

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In order to enforce realism (and prevent people with little or no skills from performing complicated tasks that they ICly shouldn't be able to do), certain systems are locked down based on skills. If multiple stats are listed, only one is needed to perform the function.

Note, this is different from the skill requirements listed in +cgpg/help - those are the skills that staff wants to see on your +sheet for different archetypes, as part of character approval. The below requirements apply to using the coded systems on the game.

Flying

To use ... Minimum Stat Required
Pilot Pilot: Transports or Capital Ships 40
NavSat AI Astrogation 20
Ship Reactors
(sysperc)

Any one of the following:
Engineer: Energy Systems, Engines or Physics 20
Systems: Transports or Capital Ships 20

Ship Reactors
(spow or sp)

Any one of the following:
Engineer: Energy Systems, Engines or Physics 40
Systems: Transports or Capital Ships 40

Maintenance
or Repair
Repair: Transports or Capital Ships 40

Note: The more repair skill you have, the faster repairs go and the fewer parts consumed.

Medical

To use ... Minimum Stat Required
Doctor Beds

Medicine 30
Surgery 30
Note: The higher your skill, the less time your patients have to spend in the bed.

Medpacks The matching skill:
First Aid 30
Nursing 30
Medicine 30
Surgery 30
  • There are four types of medpack, and to use any of them you need at least a 30 in the matching skill. i.e. to use a Nursing Medpack you need the Nursing skill, etc.

Economy

To use ... Minimum Stat Required
Market/Compare Value 40

Note: Screens will display differently to those with higher Value, so it's worth raising.
Also, Bargain is necessary if you want to make money buying/selling cargo. The more you
have, the better your profits. Value just gives you access to the +mkt system.