News:Time Mods

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news Time Mods

Time modifications allow you to speed up the process of performing a task, or to increase your capabilities based on elapsed time. When you are attempting to speed the process, this is considered to be 'under pressure', and the table for determining under pressure success/failure should be referenced with these mods in place. For extended timeframes, the normal success/failure table should be determined, until the task is done, or until the task becomes subject to a 'deadline' of sorts, at which point, the under pressure table shall be used. Following is a table of typical difficulty mods based on time:

Time% -50 -25 -20 -15 -10 -5 0 +10 +20 +30 +50 +75 +100 +200
Diff +70 +25 +25 +15 +10 +5 0 -5 -10 -15 -20 -25 -30 -40

Some tasks can not be rushed, or rushed beyond a certain point, and other tasks can not have their time increased to gain 'improvement' time. Some examples are is firing: Can only pull the trigger so fast. As well, some tasks, such as R&D may be lengthened to guarantee results, but can not be used to increase the capabilities of a finished product, or only by a nominal amount.