News:Pressure
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news Pressure
============================================================================== Result: | Action: ------------+----------------------------------------------------------------- -149 to -100 Utter failure: Big explosions, near death, nothing salvageable except maybe self and other PCs. Loss of body parts possible. Permanent damage to person, fairly bad (Amputation, loss of sense, etc.) ------------+----------------------------------------------------------------- -99 to -75 Horrid failure: Projects not salvageable, equipment requiring repair, broken bones, not pleasant. Permanent damage, but not as severe. ------------+----------------------------------------------------------------- -74 to -50 Failure: Whoops, slagged a part totally, broke a bone, hit a bud or similar. Time to fix part is 3x longer, lost a friend, etc. ------------+----------------------------------------------------------------- -49 to -25 Mishap: Why'd you put the frufenhauffer in front of the dieflag? takes 2x normal time to redo this stage, and difficulty goes up for next attempt by +40. ------------+----------------------------------------------------------------- -24 to -15 Under calculation: Takes 50% longer and costs 2x more to do because of wasted parts. You caught yourself in time from falling or shooting a friend, but takes a moment to gather yourself, and +25 difficulty for the next action. ------------+----------------------------------------------------------------- -14 to -10 Whoops: Takes 25% longer and costs 1.5x more to complete. You didn't quite calculate properly, and you stumble a bit, making the next action +15 harder. ------------+----------------------------------------------------------------- -9 to -5 Hrm: Did something wrong, takes 10% longer, no cost. Your next roll will take +10 difficulty penalty. You still miss. ------------+----------------------------------------------------------------- -4 to -1 What did I do?: You messed something up still, it takes only one time period to fix and a reroll. ------------+----------------------------------------------------------------- 0 to 4 Barely: You did it, but barely. It takes about 10% more cost, however, you did it. If physical, it would be a little more effort to 'get over the hump' ------------+----------------------------------------------------------------- 5 to 9 Did it: You did the task. Nothing went wrong, but you did do it. ------------+----------------------------------------------------------------- 10 to 14 Bit of flair: You cut costs some, finding a shortcut. -10% cost. ------------+----------------------------------------------------------------- 15 to 24 Found a better way: You found a better way to make the next step easier. -10 to the next action (If linked), and -10% cost. ------------+----------------------------------------------------------------- 25 to 49 A hah!: You cut down your time on the next portion by 20% by finding a shortcut, as well as -10 to next action and -10% cost. You move ahead an initiative position if not at the top already, or you get just that little bit extra you weren't expecting (1.5x damage) ------------+----------------------------------------------------------------- 50 to 74 Eureka!: You cut the time on the next portion by 33%, as well as reducing the difficulty of the next action by -15 and -10% of the cost. You move ahead an initiative position if not at the top, and if you are, you can take a second action at the end of the round. (2x damage) ------------+----------------------------------------------------------------- 75 to 99 Wowzer!: You cut the time on the remainder of the project by 20% and cut the remaining cost by 10%. As a result, the cost goes down due to time required by 10%. In combat, you move two up the initiative chain, and get an extra action at the end of the round if you hit the top with the first one, or are already at the top, with a -10 difficulty for the second action. (x2.5 damage) ------------+----------------------------------------------------------------- 100+ Kick butt!: Judge's decision here, but as an idea, same as Wowzer, but shorter times, easier difficulties, cost reduction better initiative bonuses, and more damage. As well, bonuses related to the task can be awarded as well (Wow! The engines SMOKE? How the heck did you do that?!?), but could be hard to reproduce to the same level again. Combat, you could do more than what you expected, and even lead to 'bad' effects depending on the result. ('Whoops, I blew his head off...' or 'Wasn't that set for stun?') ==============================================================================