News:Players Guide - VOS

From Serenity : The Wiki
Revision as of 13:28, 21 May 2014 by Lenore (talk | contribs)
Jump to: navigation, search

VOS: The Understanding

VOS or the Virtual Object System is a coded way to make objects interactive with other code to a defined purpose. For example: a VOS sword can be used to attack another player using the coded skills and feats of both players as well as a dice roll that will determine damage and stun. It can be used with or without damage to the attacked player. By setting parameters the code will assess both players, figuring in skills and feats, the roll of the dice, whether damage is to be accessed to the attacked, If so it will deduct the damage and stun from the attacked player's attribute and will determine health of attacked player.

What is VOS?

VOS is the system we use to make and use objects. If you look at the inventory below you will see (4) four different VOS objects. Each object is coded to interact with other systems to determine function. Mesh Armor will affect whether an attack will be successful or not when combined with skills and feats, and the roll of the dice. The number in parentheses following a VOS object is the identification number.

.--[Armor]----------
| - Mesh Armor (1)
.--[Weapon]---------
| - Survival Knife (2)
| - Glock 9x19mm (3) 
.--[Ammo]-----------
| - 9mm-Standard Ammo (4) x40
.--[Items]--
| - Cards - 17391
| - iComm - 12909
`-------------------

How to use VOS items

To use a VOS object depends on what the item is. for example. If it is jewelry it may be as simple as +equip (#). If it is a weapon then there all sorts of commands that can be used. +vos/help is a great way to learn how to use your specific items. Be sure that once you get your VOS object that you read the +vos/help files that are specific to your object.

Out of Sight, Out of mind

It is possible to hide small weapons, ammunition and even some types of armor on a character. The success rate and the amount of items that can be hidden is influenced by the skill Conceal but the actual minimal amount of skill to hide an item is not listed, the more hidden items on a character there are, the more difficult it becomes to hide additional ones. Hidden items are given the (Con) tag when looking in the inventory. To hide an item use the +set/conceal command, if it is successful the item will gain the (Con) tag, if it is unsuccessful it will be stated so and the player will have to wait 120 seconds before they can try to conceal an item again, but they may try to conceal any item they have at that time. Other characters looking at a character with concealed items will not the item at all.


Using the example character, Alos, from before.. Alos tries to hide his 'Survival Knife', to do this he types:

+set/conceal 2

If he succeeds he receives the following message:

VOS: Alos hides his Survival Knife.


When looking into his inventory he will see:

.--[Weapon]---------
| - Survival Knife (2) (Con)
| - Glock 9x19mm (3) 

Anyone else looking at Alos will only see:

.--[Weapon]---------
| - Glock 9x19mm (3) 

A character can check if someone had hidden items by frisking them, how well a character can frisk and find hidden items is influenced by the skill Spot.

These are not the items you are looking for

Sometimes a character will pose putting a weapon into lock-up to leaving it in another location than on their person. To show this with the VOS system there is a +set/ooc command. It will add a (OOC) tag to the weapon, also will remind the player using it if they try to equip it will not let them, reminding them it is still OOC flagged. To remove the (OOC) flag from an item, simply issue the +set/ooc command again.


Using the example character, Alos, from before.. Alos Poses that he places his 'Glock 9x19mm' into weapon storage before entering the main area of the bar. To do this he types: +set/ooc 3

His new weapon inventory now appears as the following:

.--[Weapon]---------
| - Survival Knife (2) (Con)
| - Glock 9x19mm (3)(OOC) 

VOS Combat

<Passage>

Adjusting Weapon Settings

Weapons normally have at least two different 'Modes' to set them to. A weapon Mode changes how it is used, for example, all firearms have a mode called Safety. While set to Safety the weapon will not be able to be fired but can be used as a Martial Arts weapon. When purchased most firearms are in this mode by default. Every weapon lists all of its possible modes in the +look information, normally the first line after the weapons description. To change a weapons mode use the command, +toggle followed by one of the weapon's listed modes to change how it is used.

Using an example the Glock 9x19mm:

.--------------------------------(Glock 9x19mm)--------------------------------.
|------------------------------------------------------------------------------|
|                          Modes: Safety,Semi Mods:                            |
|           Calibre:9mm Maximum:16 Current:16 Ammo:9mm-Standard Ammo           |
|                 Cal:9mm(0) Accuracy:70% Pen:0 Dam:4 Stun:12                  |
|                   Attack/Defense:Martial_Arts/Martial_Arts                   |
|                           Range:S: 20 M: 40 L: 90                            |
|       Notes:Weight: 1.5 kg | Cost: 75 | Availability: Sold| License: *       |
|                                   Flags:                                     |
\-------------------------------------(3)--------------------------------------/

After using the command +toggle semi:

.--------------------------------(Glock 9x19mm)--------------------------------.
|------------------------------------------------------------------------------|
|                          Modes: Safety,Semi Mods:                            |
|           Calibre:9mm Maximum:16 Current:16 Ammo:9mm-Standard Ammo           |
|                 Cal:9mm(1) Accuracy:100% Pen:0 Dam:15 Stun:9                 |
|                    Attack/Defense:Firearms:Sidearms/Dodge                    |
|                           Range:S: 20 M: 40 L: 90                            |
|       Notes:Weight: 1.5 kg | Cost: 75 | Availability: Sold| License: *       |
|                                   Flags:                                     |
\-------------------------------------(3)--------------------------------------/

<WIP: Gathering more Info to explain how to gain Mods>

Exchanging Items

<Passage>

Minor Bugs

<Passage>