Difference between revisions of "News:Players Guide - VOS"

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(Creating a Guide to VOS)
 
m (Working on the 'Out of Sight, Out of mind' section)
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==What is VOS?==
 
==What is VOS?==
 
<Passage>
 
<Passage>
 
+
.--[Armor]----------
.--[Armor]----------
 
 
  | - Mesh Armor (1)
 
  | - Mesh Armor (1)
 
  .--[Weapon]---------
 
  .--[Weapon]---------
Line 18: Line 17:
 
<Passage>
 
<Passage>
 
==Out of Sight, Out of mind==
 
==Out of Sight, Out of mind==
<Passage>
+
It is possible to hide small weapons, ammunition and even some types of armor on a character. The success rate and the amount of items that can be hidden is influenced by the skill Conceal but the actual minimal amount of skill to hide an item is not listed, the more hidden items on a character there are, the more difficult it becomes to hide additional ones. Hidden items are given the (Con) tag when looking in the inventory. To hide an item use the '''+set/conceal''' command, if it is successful the item will gain the (Con) tag, if it is unsuccessful it will be stated so and the player will have to wait 120 seconds before they can try to conceal an item again, but they may try to conceal any item they have at that time. Other characters looking at a character with concealed items will not the item at all.
 +
 
 +
 
 +
Using the example character, Alos, from before.. Alos tries to hide his 'Survival Knife', to do this he types:
 +
 
 +
'''+set/conceal 2'''
 +
 
 +
If he succeeds he receives the following message:
 +
 
 +
''VOS: Alos hides his Survival Knife.''
 +
 
 +
 
 +
When looking into his inventory he will see:
 +
.--[Weapon]---------
 +
| - Survival Knife (2) (Con)
 +
| - Glock 9x19mm (3)
 +
 
 +
Anyone else looking at Alos will only see:
 +
.--[Weapon]---------
 +
| - Glock 9x19mm (3)
 +
 
 +
A character can check if someone had hidden items by frisking them, how well a character can frisk and find hidden items is influenced by the skill Spot.
 
====These are not the items you are looking for====
 
====These are not the items you are looking for====
 
Sometimes a character will pose putting a weapon into lock-up to leaving it in another location than on their person. To show this with the VOS system there is a '''+set/ooc''' command. It will add a (OOC) tag to the weapon, also will remind the player using it if they try to equip it will not let them, reminding them it is still OOC flagged. To remove the (OOC) flag from an item, simply issue the '''+set/ooc''' command again.
 
Sometimes a character will pose putting a weapon into lock-up to leaving it in another location than on their person. To show this with the VOS system there is a '''+set/ooc''' command. It will add a (OOC) tag to the weapon, also will remind the player using it if they try to equip it will not let them, reminding them it is still OOC flagged. To remove the (OOC) flag from an item, simply issue the '''+set/ooc''' command again.
 +
  
 
Using the example character, Alos, from before.. Alos Poses that he places his 'Glock 9x19mm' into weapon storage before entering the main area of the bar. To do this he types:
 
Using the example character, Alos, from before.. Alos Poses that he places his 'Glock 9x19mm' into weapon storage before entering the main area of the bar. To do this he types:
 
 
'''+set/ooc 3'''
 
'''+set/ooc 3'''
  
 
His new weapon inventory now appears as the following:
 
His new weapon inventory now appears as the following:
 
  .--[Weapon]---------
 
  .--[Weapon]---------
 +
| - Survival Knife (2) (Con)
 
  | - Glock 9x19mm (3)(OOC)  
 
  | - Glock 9x19mm (3)(OOC)  
  

Revision as of 00:20, 7 December 2013

VOS: The Understanding

<Passage>

What is VOS?

<Passage>

.--[Armor]----------
| - Mesh Armor (1)
.--[Weapon]---------
| - Survival Knife (2)
| - Glock 9x19mm (3) 
.--[Ammo]-----------
| - 9mm-Standard Ammo (4) x40
.--[Items]--
| - Cards - 17391
| - iComm - 12909
`-------------------

How to use VOS items

<Passage>

Out of Sight, Out of mind

It is possible to hide small weapons, ammunition and even some types of armor on a character. The success rate and the amount of items that can be hidden is influenced by the skill Conceal but the actual minimal amount of skill to hide an item is not listed, the more hidden items on a character there are, the more difficult it becomes to hide additional ones. Hidden items are given the (Con) tag when looking in the inventory. To hide an item use the +set/conceal command, if it is successful the item will gain the (Con) tag, if it is unsuccessful it will be stated so and the player will have to wait 120 seconds before they can try to conceal an item again, but they may try to conceal any item they have at that time. Other characters looking at a character with concealed items will not the item at all.


Using the example character, Alos, from before.. Alos tries to hide his 'Survival Knife', to do this he types:

+set/conceal 2

If he succeeds he receives the following message:

VOS: Alos hides his Survival Knife.


When looking into his inventory he will see:

.--[Weapon]---------
| - Survival Knife (2) (Con)
| - Glock 9x19mm (3) 

Anyone else looking at Alos will only see:

.--[Weapon]---------
| - Glock 9x19mm (3) 

A character can check if someone had hidden items by frisking them, how well a character can frisk and find hidden items is influenced by the skill Spot.

These are not the items you are looking for

Sometimes a character will pose putting a weapon into lock-up to leaving it in another location than on their person. To show this with the VOS system there is a +set/ooc command. It will add a (OOC) tag to the weapon, also will remind the player using it if they try to equip it will not let them, reminding them it is still OOC flagged. To remove the (OOC) flag from an item, simply issue the +set/ooc command again.


Using the example character, Alos, from before.. Alos Poses that he places his 'Glock 9x19mm' into weapon storage before entering the main area of the bar. To do this he types: +set/ooc 3

His new weapon inventory now appears as the following:

.--[Weapon]---------
| - Survival Knife (2) (Con)
| - Glock 9x19mm (3)(OOC) 

VOS Combat

<Passage>

Adjusting Weapon Settings

<Passage>

Exchanging Items

<Passage>

Minor Bugs

<Passage>