Difference between revisions of "Drugs"

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If you are interested in a position of being a Drug Dealer, please use <b>+request</b> for more information.
 
If you are interested in a position of being a Drug Dealer, please use <b>+request</b> for more information.
[[Category:products]]
 

Revision as of 12:55, 13 November 2013

Legality: Drugs are not legal in the 'Verse, and possession is punishable by the Alliance to a degree of their own discretion.

The prices listed here are only the wholesale price. The prices charged by individual dealers will vary.

Ether Herb

Consisting of the dried up flower bud of a plant related to Cannabis of Earth-That-Was, this plant is coated with the THC compound, which appeases the brain and relaxes the central nervous system. The user experiences a comfortable sluggishness, as well as euphoric endorphin episodes. The user may experience a sense of hunger, but is rewarding with a crisper sense of taste, as well as affection for touch and tranquility. The effects are not at all addictive to the body but may hook the mind into dependence.

  • 1 Dose = 1 credit
  • 5 Doses = 5 credits
  • 10 Doses = 10 credits
  • 20 Doses = 20 credits

Drops

Each serving comes in a 'phial'. This term is slang for the individual servings of drops that come in eyedroppers with variously colored tops. One dripped into the eyes, it takes a few moments but eventually the user begins to sink into a comfortable, content, and euphoric state. The nervous system begins to slow down, as well as the heart rate, and the brain begins to release endorphins typically released during intercourse or eating. The effects can be intensely addictive to the weak-willed brain, and to a lesser degree on the body, and they last for up to two hours depending on the user.

  • 1 Dose = 2 credits
  • 5 Doses = 10 credits
  • 10 Doses = 20 credits
  • 20 Doses = 40 credits


Slum Blow

Slum Blow is a brownish powder consisting of multiple forms of uppers that have been shaved down and combined into a cheap and effective pick-me-up. This results in 30 minutes high definition clarity, mental lucidity, and tends to gift the user with the ability to express ones self very clearly and to the point. While under its use, memories tend to become more accessible. The effects can be very addictive to the brain, and thirty minutes after its use the body will become very uncomfortable unless given more.

  • 1 Dose = 2 credits
  • 5 Doses = 10 credits
  • 10 Doses = 20 credits
  • 20 Doses = 40 credits


Brain Blow

A small tube filled with a powdery substance intended for individual use. Tweaking on Brain Blow is exactly that, the user feels a massive rush of adrenaline, summons increased strength, and experiences heightened senses - however, judgment becomes severely impaired. The rush lasts about 45 minutes, and can be fatal if the user's heart is in poor condition. Extended use is also reported to be fatal.

  • 1 Dose = 3 Credits
  • 5 Doses = 15 credits
  • 10 Doses = 30 credits
  • 20 Doses = 60 credits

Angel Dust

Each dose comes in one of three forms, two in small tubes, the last in a small bottle. The tubes contain either white, crystalline powder, or a milky white liquid. The bottle contains tiny white tablets. Once taken, the reaction can bring on violent behaviour from users, along with hallucinations, impaired judgment, paranoia, increased strength, and a complete lack of pain.

  • 1 Dose = 5 credits
  • 5 Doses = 25 credits
  • 10 Doses = 50 credits
  • 20 Doses = 100 credits

Quix

Each single dose comes in a pretty origami envelope, sealed in with a tiny bit of sealing wax. If several doses are bought at once, each tiny origami envelope is packed into an oriental snuff box. Stamped on each tiny envelope is a warning: DO NOT INHALE MORE THAN A NAILFUL. Within the envelopes, Quix is a fine, greyish powder that's meant to be inhaled.

Effects: You start to feel and sense everything much, much more vividly than you normally would. At least, in your own perceptions. You also start to feel good and don't stop feeling good for about four hours per dose.

This drug is psychologically addictive and there are NO physical withdrawals.

  • 1 Dose = 10 credits
  • 5 Doses = 50 credits
  • 10 Doses = 100 credits
  • 20 Doses = 200 credits

PC Drug Dealers

There are various PC Drug Dealers on the grid in order to provide to other PCs. This is OOC Information ONLY, and provided in order for those that wish to set up a scene with a particular PC Drug Dealer to be able to do so.

None at present.

How To Become A Drug Dealer

If you are interested in a position of being a Drug Dealer, please use +request for more information.