Difference between revisions of "News:Normal"
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Latest revision as of 14:56, 8 February 2008
news Normal
We focused this aspect on building/designing/etc aspect of things, because under most circumstances, most physical skills would be done under some form of external pressure. If there is a case, these tables can be used by judges for an idea on typical rolls, and go from there. A reminder, both these and the under pressure tables are guidelines ONLY, and the final decision is up to whomever is judging the scene. We know these do not cover everything, such as diplomacy and the such. They are meant to give an idea for what your rolls should turn out to be.
============================================================================== Result: | Action: ------------+----------------------------------------------------------------- -100+ Failure: Judges call. Partial damage, full write-off, massive cost increases, time penalties, whole-project minuses, flaws, decrease in performance, and range of other problems. ------------+----------------------------------------------------------------- -99 to -50 Under calculation: Takes 50% longer and costs 2x more to do because of wasted parts. The next roll is +25 difficulty for the next action. ------------+----------------------------------------------------------------- -49 to -20 Whoops: Takes 25% longer and costs 1.5x more to complete. You didn't quite calculate properly, and you stumble a bit, making the next action +15 harder. ------------+----------------------------------------------------------------- -19 to -10 Hrm: Did something wrong, takes 10% longer, no cost. Your next roll will take +10 difficulty penalty. ------------+----------------------------------------------------------------- -9 to -1 What did I do?: You messed something up still, it takes only one time period to fix and a reroll. ------------+----------------------------------------------------------------- 0 to 14 Did it: You did the task. Nothing went wrong, but you did do it. ------------+----------------------------------------------------------------- 15 to 29 Bit of flair: You cut costs some, finding a shortcut. -10% cost. ------------+----------------------------------------------------------------- 30 to 44 Found a better way: You found a better way to make the next step easier. -10 to the next action (If linked), and -10% cost. ------------+----------------------------------------------------------------- 45 to 69 A hah!: You cut down your time on the next portion by 20% by finding a shortcut, as well as -10 to next action and -10% cost. ------------+----------------------------------------------------------------- 70 to 99 Eureka!: You cut the time on the next portion by 33%, as well as reducing the difficulty of the next action by -15 and -10% of the cost. ------------+----------------------------------------------------------------- 100 to 149 Wowzer!: You cut the time on the remainder of the project by 20% and cut the remaining cost by 10%. As a result, the cost goes down due to time required by 10%. ------------+----------------------------------------------------------------- 150+ Kick butt!: Judge's decision here, but as an idea, same as Wowzer, but shorter times, easier difficulties, cost reduction better initiative bonuses, and more damage. As well, bonuses related to the task can be awarded as well (Wow! The engines SMOKE? How the heck did you do that?!?), but could be hard to reproduce to the same level again.